For next year, it is perhaps time to start a few ideas going. I would like to toss out a few for discussion.
For the trading system, I would like to see it revert to Patrician type, for a narrower price spread. For example, in furs, 1100 or so is about it for sales in the Hanse. The exports are favored as a result, and similarly export of iron goods is also a better deal. It adds another layer for the gameplay. For the less skilled players, it doesn't really matter as much. They can't keep up in any event with the better players.
For the scoring system, I think CV should be tossed out. A count of employed workers is most accurate and reflective in general of how you are doing.
For the population, we need to get something added to allow for more wealthy, such that construction of a mint won't be an impediment. Perhaps require a mint in the Hanseatic cities, but not the trading stations or trade office towns?
Lastly, I think there should be two real categories, Handler and Pirat. The trading game is more difficult, but more challenging too of someone's abilities. Perhaps they could be different, or slightly different maps as well, or add the mint requirement to it. It is nice to take a break from one type of contest for another. And, perhaps, the two games can overlap, say Pirat in January, Handler in July, both a one year limit? For the faster among us, perhaps?
It does get rather boring to play the same type of game each time, and there are things to learn with the different styles of play.
Comments?