Hi,
I've run a contest game through to about September, and am wishing I'd built more brickmakers to begin with. Still, I didn't want to be short of food at years end with too many people making bricks...
So, I'm wondering which of the uses for bricks is going to have most effect on happiness, given that not all of the choices below can be filled by end of 1300. They can go to -
Increasing road coverage
Extending churches
Dumped into markets and hopefully turned into gate towers
(Wells are already built)
Does anyone know how the effect of these compare for happiness?
Assume 2000-ish people towns, few gate defences (which guards are complaining about) and road coverage already high enough that people aren't complaining about smells.
People always seem to say "the church could use an extension" until $20k is paid, but I assume that paying the $20k doesn't give a happiness boost until after the extension's actually built.
BTW, does anyone know the item requirements for a first church extension?