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Donnerstag, 2. Juli 2009, 01:25

Forenbeitrag von: »Steersman«

ein neues P3/PR3 möglich? - Diskussionen hier

Zitat Originally posted by Builder @Steersman I agree in The Easysness of Seabattles in the PR series. I have never had a game that allwoet to control multipe Ships in fight in a uesefull way. If there is a Demo for EIC i will try it. A Demo is coming. Meanwhile, this is more like combat at sea should look like: http://www.gametrailers.com/video/exclus…ast-india/52181 Nice, isn't it? Now, instead of cannon only, catapults, ballistae, and some boarding action scenes would make the sea act...

Mittwoch, 1. Juli 2009, 04:28

Forenbeitrag von: »Steersman«

RE: Simulation as Game Type

They were terribly easy to play. Boringly so. I had a fit when the ship battles were a single vessel. No chance for tactics, coordinated attacks. I called it PR2Easy2Play. Construction of canals would be interesting, more river cities and roads for inland trading. One of my contest games used the roads, which are underutilized by most players. The stock market is terribly underdeveloped. Shares of multiple companies, some thriving, some bankrupting should trade. I look forward to EIC, and its co...

Sonntag, 14. Juni 2009, 16:11

Forenbeitrag von: »Steersman«

Contest-Smalltalk 2009

If once more a moderator would be so kind as to translate ... In looking at the game, I decided to do the change to Gdansk last week. As a further handicap, other than the initial free ranging crayers, I have been building my own ships. I was due for promotion to Councillor in Luebeck, but at the time of move was Merchant in Gdansk. So, I was promoted twice to Travelling Merchant. I became Councillor in Luebeck a few days afterwards, so moved to initiate the new wall. Gdansk was a narrow call fo...

Donnerstag, 7. Mai 2009, 05:23

Forenbeitrag von: »Steersman«

Zwischenstände der "Tauben"

On April 1st, I have 38 ships, and 36 captains. All but two are crayers, and those are the original snaikka and a dowry snaikka. Four shipyards are at three lanterns, and I am rearming my convoy ships with bombards. The second wall in Luebeck is well underway, and in Memel, the wall is fully laid, and complete past the first gate. Businesses number 75; could have been more, but I wished to complete the new city foundations first. Daily production is 18,990 and CV is a paltry 3.5 million, similar...

Dienstag, 5. Mai 2009, 06:10

Forenbeitrag von: »Steersman«

Zwischenstände der "Tauben"

Just a short note, more statistics tomorrow. I am at April 1, 1331. I replayed, to achieve Memel with fish, wine, and grain. Sigh ... In any event, I first killed off a notorious pirate, so lost five days from construction of Memel. I paid an informer for the fact he was off Malmo. First Alderman mission accomplished; one pirate dead with three ships sunk. I then built Memel. On April 1, the last section of the city wall was erected. The wall is complete past the first gate.

Mittwoch, 22. April 2009, 01:07

Forenbeitrag von: »Steersman«

Zwischenstände der "Tauben"

Zitat Originally posted by mnrgndw Hallo Dorimil! Hi Steersman! Zitat Originally posted by Dorimil That depends on an error in the programming code of Patrician (or let's call it a feature? ). a shortage of honey does not create honey in the new city. Have look on this table: Verteilung in NL Do we have this table also in English? That's true, but Steersman also reports of grain; which would be caused by a shortage of honey. According to the table, honey among the range of goods for the new set...

Montag, 20. April 2009, 05:15

Forenbeitrag von: »Steersman«

Zwischenstände der "Tauben"

Amselfass, if you would be so kind as to translate once more: I am at 3 February 1331. I was elected Mayor, 42 votes. Made promotion to Patrician 1 December. Luebeck is a thriving city of 4351 inhabitants. A school was completed in mid December. The ninth iron goods workshop will be ready in 3 days. The city wall is nearly half completed. Memel is to be the new city. Odd; despite having six apiaries, and no real shortages of honey, the city offers fish, grain, and honey. Übersetzung: Ich bin bei...

Sonntag, 29. März 2009, 06:37

Forenbeitrag von: »Steersman«

Zwischenstände der "Tauben"

If a moderator would be so kind, please translate for me! Google does a terrible job of it. Tragically, my computer suffered a virus attack. All my work was lost. This round I will take care to store a few games. So, I am now at September 1, 1330. I have trading offices in Torun and Gdansk; Gdansk is completed and has an administrator. Luebeck has two iron workshops in operation, with three more under construction; ready in 12, 20, and 30 days. Four brickyards are in operation. A sawmill is near...

Freitag, 23. Januar 2009, 14:39

Forenbeitrag von: »Steersman«

Contest-Smalltalk 2009

Im Dezember gibt es bei mir am 20.12.1300 einen Save: UW.: 1.540.000 6 Kontore Lübeck, Rostock, Torun, Aalborg, Ripen und Gdansk Schiffe: 19. 1x holk / 10x Koggen / 7 Kraier / 1 Startschnigge Betriebe: 53 fertige in Lübeck stehen am 20.12. 3x Ziegelei 3x Sägewerke 6x Eisenwaren 1x im Bau Ich spreche kein Deutsch, so dass ich nicht beantworten kann, außer in Englisch. Bekümmert!

Sonntag, 7. September 2008, 21:29

Forenbeitrag von: »Steersman«

RE: Long-term contest has begun

How terribly sad to read of the passing of Bizpro. He will be very much missed. What are the goals of the long term contest? And how long term is it? No English guidelines are here.

Freitag, 28. Dezember 2007, 01:29

Forenbeitrag von: »Steersman«

RE: poll

Let me guess: Another marathon of trickery, not skill.

Sonntag, 23. Dezember 2007, 05:24

Forenbeitrag von: »Steersman«

RE: Urgent - 2008 Contest Proposals

As mentioned, the Tavern's Side Room has a contest currently. It is a good one, in my opinion. Its files are linked in the other post. Seventeen cities, varying goods. Some produce multiple goods, as many as fourteen, and some are producing only three. There are no real efficient chains (like efficient timber, iron ore and iron goods in the same town), you do need to do a good deal of trading. The game starts off with four ships -- a cog and three snaikkas -- and about nine hundred in cash in th...

Samstag, 15. Dezember 2007, 22:20

Forenbeitrag von: »Steersman«

Tavern's Side Room Contest 2008

http://www.drunkenscotsmen.com/TSR/viewtopic.php?t=5766 Seventeen city map. The names are different, like the Imperial City of Hamburg, or the Barony of Danzig, even Domains of MacNeal. Points depend upon rich satisfaction only; also types of statues erected. The points are per city, decline as satisfaction declines. There is a bag limit on capturing pirate ships in patrols, escort, fugitive missions or on the high seas. No more than one a month. Arbitrage, and all money tricks are forbidden, al...

Mittwoch, 31. Januar 2007, 17:34

Forenbeitrag von: »Steersman«

RE: Penalty for Piracy

I am having some problems, too. Steal, er, borrow a few ships, and they get all snotty on you. Now for another question I was wondering about. When you design a new map, you of course have a limit to the number of efficient workshops you can put in cities. Is there a limit to the number of workshops in cities you build yourself? Just for instance, could we build a dozen new cities that all have wool, or vinyards for production?

Mittwoch, 17. Januar 2007, 21:27

Forenbeitrag von: »Steersman«

Game hints

So are you saying you are going to stay in London even though you miss the election and will wait until next September in 1301? Or you plan to move to a city that has a later election date like January for Bremen, or Bruegge in February? I could see Bruegge, build it up and fill it with vinyards and workshops. I can't see what the point of moving to Reval is either. Yeah, you're mayor. So what. Might as well take your time. Or maybe they are looking for those extra points? Speaking of taking you...

Mittwoch, 10. Januar 2007, 19:12

Forenbeitrag von: »Steersman«

Happiness from bricks

They stop complaining about it. Other than that, I don't know either. Hospitals have to be finished to count. I think it is the same with the street as with the church. They do stop complaining about the smell with the new street, even if it isn't done.

Mittwoch, 10. Januar 2007, 19:07

Forenbeitrag von: »Steersman«

Contest 2007 Smalltalk

Now, Bizpro, what the heck kind of question is "Where did you get the ships?" Oh, all right, I will humor you. From your other posts I read, you are no spring chicken, or so I assume. I picked up the first crayers from the escort missions in Hamburg and Danzig, and the next one from Bremen. I nailed the competition snaikkas first, and bought every cutlass I could lay my hands on. I took the escort on board the first ship, and only just barely left port. That means I put the X just outside the to...

Mittwoch, 10. Januar 2007, 00:36

Forenbeitrag von: »Steersman«

Contest 2007 Smalltalk

@ Taian: Crime pays. This contest has no clean category. Maybe there should have been a few hundred bonus points, like a golf handicap or something, but there isn't. My avatar is in red, means no mercy. So: in late June I had taken only eight ships of the competition. I have run arbitrage, but not for CV since it doesn't count either. But that is unfortunately about the limit, I think. More, your reputation takes a hit, and you won't get to be a patrician. If I loot any cities, yeah, I get cash ...

Dienstag, 9. Januar 2007, 19:29

Forenbeitrag von: »Steersman«

Happiness from bricks

So too does the American. The priest will buy iron goods and items ahead of the town or AI competition, if you sell and watch carefully you can see the purchases (comparing to normal levels of consumption). He buys before starting construction. I think it is the same as for the merchant house for goods. But there sometimes is a "cheat factor" too, where the AI or the church will be able to build anyway even if no goods are present. First expansion is 20k, second 40k, third 80k. Reputation boosts...

Donnerstag, 4. Januar 2007, 15:59

Forenbeitrag von: »Steersman«

RE: Contest 2007 Smalltalk

So, how are we doing? Are there only three players here? Baltic Trader, Bizpro, and me? Are there really 14 possible towns? I thought there was a limit of ten. That will be interesting. How are the German language players doing?

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